The Class was Divided into sections that emulated different departments in a Game Studio including:
Art, Assets, & Sound
Audience (Quality Assurance, Community Management, & User Research)
Design
Logistics & Studio Management (my team)
Narrative and Story Development
Programming & Implementation
After this, we were also given our own discipline groups that included:
Content Design (6 teams total)
Community Management
Game Systems Design (my team)
NPC Systems Design
Project Management
Quality Assurance
User Research