The Class was Divided into sections that emulated different departments in a Game Studio including:
      Art, Assets, & Sound
      Audience (Quality Assurance, Community Management, & User Research)
      Design
      Logistics & Studio Management (my team)
      Narrative and Story Development
      Programming & Implementation

After this, we were also given our own discipline groups that included:
      Content Design (6 teams total)
      Community Management
      Game Systems Design (my team)
      NPC Systems Design
      Project Management
      Quality Assurance
      User Research

You may also like

Back to Top